Ice Age: Scripts Crazy Adventure Interview - GO NUTS - Water - Video Pavel News, Instructions, Exemplary Procedures, Reviews and Cultu


Just Add Water CEO Stewart Gilray talks to Water about this crazy platformer.

Eiszeit What movies is concerned is a huge amount, and although it was not so successful in video games, the developers of Just Add Water definitely have some ideas for a eizeit game would be like. And that was to take Scrat - one of the most famous and popular figures of the series - and to make a game that deals exclusively with his gambling and crazy adventures. Curious to learn more about the game, we recently sent some of our questions to the developers. Read below our conversation with Stewart Gilray, CEO of Just Add Water.

_ Note: This interview was guided before the start of the game. _

"When Outight Games came to the idea for this game, we all agreed that Scrat is the best main character to be honest, I think he is the funniest character in the franchise."

Why did you choose from the entire character list of this franchise for a game that turns around Scrat?

When Outight Games came to the idea for this game, we all agreed that Scrat is the best main character to be honest, I think he is the funniest character in the franchise.

Level design is a game that puts so much value on platform that it will be very important for the whole experience. Can you explain the philosophies that defined the level design of this game?

We had a number of rules we work with, one of the most important was strangely humor. We have set the levels so that the unique skills come from scratch. We also tried to use the environments. We knew that some of the levels were based on environments from the films. That's why we thought about it in this planning phase.

Can you tell us which power-ups and skills we will unlock in the course of the game?

The game is divided into 5 environments, which are divided into different levels. In the course of the game, you can unlock a capability after each level set. Since I do not want to betray too much, I can say that the first ability of the double jump is so that you can now reach higher locations / platforms than before. With each of these skills, you can go back and explore earlier levels to get collectibles or other hidden items. My favorite ability is unlocked about half of the game and uses the kind of humor I mentioned before.

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Scrats Nutty Adventure offers next to the important tasks also many optional goals or leaves room for explorations?

In any case, as I suggested, if you want to play the game 100%, you must explore different corners and angles in the levels, but for this you need all the skills you gain through the game.

Are we visiting many places that will be familiar with the fans of the films?

We have some places based on parts of the films, mainly with regard to the environment and not to certain places.

"Our story is based on something indicated in the films, we call it a greater intelligence or a" past ", and our story is based exclusively."

Can we expect to see many new places and landscapes in the game?

Yes, the story focuses entirely on something that was raised very shortly in the last movies. As such, we opened the Ice Age Universe and while players find their way through the game, there will be nodding and wink.

How do you manage to find the balance between movies and new content?

Good question, so our story is based on something that was suggested in the films. Let's call it a bigger intelligence or a "past", and our story is completely based on it. We were actually in contact with Lori Forte at Bluesky Studios to discuss the story. We made a few suggestions for the direction we would go, and have decided for them. Lori was instrumental in promoting history and help us finalize the entire bow.

How long does an average playout of SCRATS take crazy adventure will be it?

For a new player, a normal pass is about 5-6 hours, with a 100% pass lasting more than 8 hours. If you run it faster and do not want to collect extras, you can probably do it in 3-4 hours. We are pleased if the community tries to set up some impressive records in this area. For this reason, we developed this game for children aged 6 to 12 years. Therefore, we would expect that this season will be longer, as you take the time to explore this beautiful, detailed world.

Games like this depend on the repetition value. How do you make sure that this is the case here?

As I have already mentioned, you have to go through the game when you attend new skills to find many collectibles and extras. We built small, hidden secrets so that the player sees things and the thought makes himself how I get that. If you later get a capability, think "natural!". As such, we have a quick travel system, where there is a block at the beginning of each section with which the player can access the card and return to the previously visited areas.

Will the game Xbox One X-specific improvements offer? Are 4k / 60fps on the cards?

We did not prioritize the recording of Xbox One X-specific elements into our game, but who knows, we may check it in the future if there are enough calls for it.

And how will the PS4 Pro version look like resolution and frame rate?

PS4 is 1080p on the base hardware and 1440p on PS4 Pro. The FPS is set to 30p, since we were more interested in dissolution stability.

"On basic hardware, there are 30 fps on all platforms with different resolutions. Xbox One is 900p based on and 1080p on Xbox One X. PS4 is 1080p based on and 1440p on PS4 Pro. "

How is the game running on the original Xbox One and PS4, in terms of frame rate and resolution?

On the basic hardware, as already mentioned, 30 fps are on all platforms with different resolutions. Xbox One is 900p on base and 1080p on Xbox One X. PS4 is 1080p based on and 1440p on PS4 Pro.

What is the resolution and frame rate of the switch version in docked and not docked mode?

When switching on, 720p are docked and not docked. We make a tremendous amount visually on the system and really go to the boundaries as we aim at a constant speed of 30 fps.

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