Oberhasli is a virtual world in evolution created for fans of Deadmau5
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In some of the leftist news of this year's Gamescom, the electronic musician Deadmau5 is creating his own video game called Oberhasli. More exactly, Oberhasli is a virtual world and a musical experience where Deadmau5 fanatics and their music can interact with the content selected by the man himself (and the mouse).
The project is being launched in Core, a free Game Creation platform that was funded by the Developer of Fortnite Epic Games in 2020. The participation of EPIC on the platform, which is available through Epic Games Store, is appropriate considering that Oberhasli seems an in-depth version of the live music experiments of Fortnite. It is not going to be a unique concert, but an evolving digital space where fanatics can take a look at the brain of the DJ.
I talked to Joel Zimmerman, also known as Deadmau5, about Oberhasli and the interest of him in creating digital worlds. Zimmerman makes it clear that he does not want to make a spectacular public relations show; Oberhasli is a long-term vision that could give artists an innovative way to connect with their fanatics.
We are digital
When you hear the name Deadmau5, video games are probably not the first thing that comes to mind. The producer and DJ is an electronic artist nominated for Grammy who is recognizable thanks to the now iconic mouse helmet of him. Skeptical players could assume that their connection with the project is only named, with a development team doing heavy work.
That is not exactly the case. Zimmerman is an avid player and a self-taught developer. Our conversation included a high-level technological jargon blast, while Zimmerman was enraged on DLSS and route tracking. He is trying to find out how something is done in a game in the same way as asked what synthesizer a musician is using on a track.
The things that I like to do myself, I tend to deepen, says Zimmerman to Digital Trends. Everyone can appreciate a game, and there are many people who do not mind knowing how that game works. I love cars, but I do not necessarily know much about them. If it is on a computer, I am happy to do it, but if it is a tangible good, I do not give a fuck.
The music and the games ended up crossing in a surprising way, since Zimmerman almost accidentally stumbled upon the creation of a game. While he was not sure he could compromise with a large-scale AAA size title, Core's world creation interface allowed him to spin the dream project of him much faster.
It arose from the need to make a prior visualization from a program from a real-time game engine instead of creating a study, says Zimmerman. My previous, thanks to the advent of Unreal Engine, began to look like an AAA game, and I thought, 'Well, can we make this a video game then?' And they said 'Yes ... and no'. Making games is a solid commitment, with a lot of money and working hours. It only made more sense to enter a pre-existing world builder to use it as a framework for the world of Deadmau5 .
party all the time
Oberhalsi is an ambitious project. It is not like a Fortnite concert experience where players will begin session for 20 minutes, they will interact with a pre-established program and they will leave. Zimmerman feels that experiences like Fortnite live shows tend to appear on the headlines, but eventually vanish. Instead, the goal of it is to create a modular world that is persistent and constantly evolving, one that allows you to really interact with its fanatics and vice versa.
The long-term goal is that players can form a team or come alone and be in the instances of an acting in which I am acting live, says Zimmerman. It is a kind of meeting place in an isolated space in which I can do some web transmissions and interact with people who do not have core, but they can see me interact with people in real time. It has been great to have this platform in which I can develop, build and change things in the world weekly, daily, when you want, and turn it into a community activity.
The digital space will house events and will have predesigned mini-games in which players can have fun. It sounds a little to Second Life, if it was set in the Deadmau5 world instead of reality. The co-founder of Core, Jordan Maynard, calls him a window to Joel's mind. A week, he could include a sketch of a song in the game. Another, you can schedule some weapons and convert everything into a real battle game. It is a gender experience that is more than providing fans with access to their fluent creative process.
Oberhalsi extends that same idea to his players. Zimmerman describes it as a sandbox game for developers and artists, and points out that anyone can alter the world if he knows how to use the Core World Creation tool. Any player could program in some cars and create Super Deadmau5 Kart if I wanted. The hope is that the participation of the fans keep the world active even when Zimmerman himself has not logged in.
I was like, how will I give it a useful life to this thing when I'm sleeping? Says Zimmerman. One of the challenges is to gamify and create social activity for all on the same level they would get if I were also there. You can go to the circus, but if all the artists take a break a day, who wants to go to the damn circus?
Naturally, the entire project evokes the elusive concept of metaverse that technology companies such as EPIC and Facebook are chasing at this time. Undoubtedly, Oberhalsi will be labeled as another block of construction in the growing vision of a single digital world, but it is not like Zimmerman necessarily sees the project. For him, it is just about finding a way to connect with the fanatics of him in a more significant way. The metaverse is an extensive concept that could allow us to live entire digital lives; This is a more personal experience that breaks the barriers between the artist and the fans.
Zimmerman is refreshingly directly when he raises the subject of the metaverse: I do not even know what it is and no one else knows it. So I will be the first to admit that I have no fucking idea of what you are talking about when you say metaverse.
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