Fans of fighting are happy: Guilty Gear Strive uses Rollback

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It is a struggle that some fans of fighting games have been leading for years: the implementation of Rollback NetCode in their preferred competition beat-em-ups.

As you might know or do not know, most fighters use a delay-based netcode - Netcode means the way their game communicates with that of their opponent when they play online. Of course, fighting games require much precision, and this precision can easily be lost with delay-based netcode. To put it simply: the delay-based NetCode detects and delays your inputs targeted, so it can try to make the action with the clearance of what your opponent sees. The conclusion is that it can affect your ability to react quickly into online games - especially if your connection to your opponent is not perfect.

The general consensus is that delay-based NetCode is incredibly outdated and that rollback net code should be the standard for fighting games. It is a topic of conversation that has been renewed in recent months, with popular personalities in the competitive and streaming scene pushing on changes.

Rollback NetCode is more difficult to explain, but the essential is that even delayed online matches can feel smoothly. This happens by predicting and simulating the actions of a player in advance. If something changes then, the situation will be recalculated in good time so that it has no influence on what both players see. It is impressive technical and we recommend reading this detailed article by ARS Technica if you want a full explanation.

All you need to know is that the Rollback NetCode is good - and after many feedback, the experienced developer ARC System Works has announced that he uses Rollback in his upcoming Playstation 4-Brawler Guilty Gear Strive. It is a step that feels for fighting enthusiasts as a great profit, and it will be interesting to see if he forces people like Capcom and Bandai Namco to implement Rollback NetCode in their own titles.

Strangely, however, a beta of Guilty Gear Strive is in progress that holds at delay-based NetCode (because rollback is still in development). If you want to participate, you can register here.

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